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Academic Research, Game Design Notes, and Devlogs

Analyzing the Effect of Local Game News Sites on Regional Sales in Turkey and Poland

June 2026 EN Academic Research Kadir Cem Yılmaz

This Master's Thesis analyzes the commercial and cultural impact of gaming journalism on regional indie game sales in Turkey and Poland across 8 case studies (Stygian, The Thaumaturge, Supermarket Simulator, Darkwood, New Cycle, Carrion, Liar's Bar, The Invincible) using the Boxleiter Method and Steam review data.

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Game Over for Rights: Unfair Work Culture in Turkish Indie Games

June 2026 EN Investigative Journalism

Working at a game studio usually sounds cool, but the reality is often quite different. This report analyzes business ethics violations and the impact of "crunch" culture on employee rights in Turkey’s independent game market, using the Hamlet Games case as a case study.

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Video Games and Aggression

June 2025 EN Academic Essay

This report looks that is really video games cause aggression or not. It compares different scientific views to see if games make people aggressive or if there are other reasons. It also includes studies showing how games can help reduce stress.

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1980 Coup and Turkish Globalization

June 2025 EN Academic Essay

The 1980 military coup changed Turkey's politics and economy. This research explains how the new regime opened Turkey to the global market. It focuses on Turgut Özal's reforms, the switch to an export-based economy, and the rise of new businesses called the "Anatolian Tigers."

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Dead Internet Theory

February 2025 EN Academic Essay

Is the internet really full of bots? This research looks at the "Dead Internet Theory," which says most online activity comes from AI, not real people. It explores how bots, algorithms, and fake content are changing the internet and making it harder to trust what we see online.

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The Role of Game Industry in Japan's Public Diplomacy

January 2025 EN Academic Essay

This study looks at how Japan uses video games as "Soft Power" to improve its global image. It analyzes the "Cool Japan" strategy and how games like Pokémon and Mario help Japan connect with the world. It also covers the success of companies like Sony and Nintendo.

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Spiderman ve Görev Yapısı

June 2024 TR Game Content Analysis

A detailed look at the design of Marvel's Spiderman by Insomniac Games. I analyze the game mechanics, like web-swinging and combat, to see how they keep players engaged. It explains why this game is so successful compared to older ones.

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Pokemon Analysis

June 2023 EN Market Research

A comprehensive analysis of Pokemon Sword & Shield and Pokemon Go. This case study covers the marketing strategies, target audience demographics, monetization models, and the sales performance of these titles, including the controversial #Dexit movement.

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Persona 3 ve İçerik Analizi

April 2023 TR Game Content Analysis

Shin Megami Tensei evreninin kült yapımı Persona 3 üzerine detaylı bir inceleme. Oyunun J-RPG ve Sosyal Simülasyon türlerini nasıl harmanladığını, "Dark Hour" mekaniğini ve "Ölüm" teması etrafında şekillenen hikaye anlatımını analiz ediyorum.

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Arcadia Sinematografik Analiz

January 2023 TR Comic Book Analysis

Bu çalışmada Arcadia çizgi romanının görsel analizini yaptım ve hikaye anlatımında kullanılan kamera açılarını (Montaj, Alt Açı, Geniş Açı vb.) derledim.

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Yakuza Karakter Analizi: Akira Nishikiyama

May 2022 TR Character Analysis

Yakuza serisinin en trajik karakterlerinden Akira Nishikiyama'nın dönüşüm hikayesi. Kardeşlik, ihanet ve güçsüzlük temaları üzerinden, bir "Koi Balığı"nın "Ejderha" olmaya çalışırken nasıl yozlaştığını ve bu trajedinin ardındaki psikolojik süreçleri inceliyorum.

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