Academic Research, Game Design Notes, and Devlogs
June 2026 EN Academic Research Kadir Cem Yılmaz
This Master's Thesis analyzes the commercial and cultural impact of gaming journalism on regional indie game sales in Turkey and Poland across 8 case studies (Stygian, The Thaumaturge, Supermarket Simulator, Darkwood, New Cycle, Carrion, Liar's Bar, The Invincible) using the Boxleiter Method and Steam review data.
Read Full Master's Thesis →June 2026 EN Investigative Journalism
Working at a game studio usually sounds cool, but the reality is often quite different. This report analyzes business ethics violations and the impact of "crunch" culture on employee rights in Turkey’s independent game market, using the Hamlet Games case as a case study.
Read Full Article →June 2025 EN Academic Essay
This report looks that is really video games cause aggression or not. It compares different scientific views to see if games make people aggressive or if there are other reasons. It also includes studies showing how games can help reduce stress.
Read Full Article →June 2025 EN Academic Essay
The 1980 military coup changed Turkey's politics and economy. This research explains how the new regime opened Turkey to the global market. It focuses on Turgut Özal's reforms, the switch to an export-based economy, and the rise of new businesses called the "Anatolian Tigers."
Read Full Article →February 2025 EN Academic Essay
Is the internet really full of bots? This research looks at the "Dead Internet Theory," which says most online activity comes from AI, not real people. It explores how bots, algorithms, and fake content are changing the internet and making it harder to trust what we see online.
Read Full Article →January 2025 EN Academic Essay
This study looks at how Japan uses video games as "Soft Power" to improve its global image. It analyzes the "Cool Japan" strategy and how games like Pokémon and Mario help Japan connect with the world. It also covers the success of companies like Sony and Nintendo.
Read Full Article →June 2024 TR Game Content Analysis
A detailed look at the design of Marvel's Spiderman by Insomniac Games. I analyze the game mechanics, like web-swinging and combat, to see how they keep players engaged. It explains why this game is so successful compared to older ones.
Read Full Article →June 2023 EN Market Research
A comprehensive analysis of Pokemon Sword & Shield and Pokemon Go. This case study covers the marketing strategies, target audience demographics, monetization models, and the sales performance of these titles, including the controversial #Dexit movement.
Read Full Article →April 2023 TR Game Content Analysis
Shin Megami Tensei evreninin kült yapımı Persona 3 üzerine detaylı bir inceleme. Oyunun J-RPG ve Sosyal Simülasyon türlerini nasıl harmanladığını, "Dark Hour" mekaniğini ve "Ölüm" teması etrafında şekillenen hikaye anlatımını analiz ediyorum.
Read Full Article →January 2023 TR Comic Book Analysis
Bu çalışmada Arcadia çizgi romanının görsel analizini yaptım ve hikaye anlatımında kullanılan kamera açılarını (Montaj, Alt Açı, Geniş Açı vb.) derledim.
Read Full Article →May 2022 TR Character Analysis
Yakuza serisinin en trajik karakterlerinden Akira Nishikiyama'nın dönüşüm hikayesi. Kardeşlik, ihanet ve güçsüzlük temaları üzerinden, bir "Koi Balığı"nın "Ejderha" olmaya çalışırken nasıl yozlaştığını ve bu trajedinin ardındaki psikolojik süreçleri inceliyorum.
Read Full Article →